Shows & Workshops
NEW!! Supervillain Science (KS4, up to 100 students)
The evil Dr. Fear T. Shadow guides students through the science behind the superheroes and shows them how they can use this understanding to bring about their inevitable defeat! See how easy it is to make things invisible, be as strong as superman, how to fly using fire and much more.
Watch the show on Science Oxford Live
Have We Got Science for You! (KS3 & 4, up to 100 students)
Inspired by a range of TV game shows, past and present, students are encouraged to develop their scientific thinking in response to range of demonstrations. What happens next? Which experiment is the ‘odd one out’? Why does this happen? Demonstrations link to a range of curriculum areas such as energy, forces, chemical and material behaviour.
Could It Be You? (KS3, up to 70 students)
This show enables students to develop their numerical skills, mental maths and understanding of fractions and ratios by exploring what the chance is of different things happening. It compares mathematical predictions with empirical results and Includes lots of experiments with dice, cards and coins. Contexts such as genetics and the National Lottery are also used.
Joining Forces (KS3, up to 100 students)
This show enables students to explore forces through audience participation and unpredictable experiments. Jump on a force plate, swing a bat on a swivel board, sit on a chair of nails and see a vacuum bazooka! The show links to curriculum areas such as measuring forces, force & rotation, force & pressure, electromagnets and gravity in space.
Watch a short demonstration here.
Cartoon Science (KS3, up to 100 students)
This multi-media show enables students to understand that science is about thinking creatively to try and explain how things work and that it is important to test ideas using evidence. Specially commissioned cartoons show common types of ‘cartoon science’ and pupils are encouraged, with the help of some lively demonstrations, to explain why and how we know that things are different in the real world. Demonstrations link to curriculum areas such as forces, pressure and reversible and irreversible changes.
Construction Challenge (KS3-5, up to 70 students)
Teams of students are given a design brief and budget and take on specific roles in order to create scale models, costings and marketing materials to meet a deadline. Their models are tested for strength and size and the ‘contract’ is awarded to the team who has shown creative flair and an ability work together to meet the project criteria.
Watch a short demonstration here.
DNA, Diagnosis & Drugs (KS3-4, up to 60 students)
A range of practical activities, games and structured discussions with a biomedical theme, with different packages to suit different age groups. Find out more about DNA, genes and chromosomes, explore the implications of genetic testing and IVF, and discover how drugs are developed, tested and taken to market.
Ashfield Music Festival (KS4, up to 45 students)
Particularly suitable for G&T Year 9 or middle set KS4 pupils
Ashfield is the site for a new music festival and teams of students, with support from experts, bid to win the contract to construct the main stage. Students will develop planning, analytical, negotiation, presentation and team working skills, as well as applying some physics and maths to a context that is appealing and challenging.
From Discovery to Product (KS4-5, up to 40 students)
Students will hear how some real engineering inventions came about and will try out different ways to solve problems and generate ideas. Working in teams, they will create their own application for a real scientific discovery and will develop presentations showing how they propose to bring it to market for commercial success. In the process they will learn more about marketing, unique selling points, customers, competition and business plans.
Elements of all these workshops can be also run as shorter, easily repeatable, sessions. We also have a range of practical team-building tasks such as water and compressed air rockets, coke can racers and the egg drop challenge.
Workshops exploring the themes of sustainability and forensics as well as an ‘Enterprise Decision Game’ are currently being developed. If you would like us to pilot any of these sessions with your students please get in touch.
